Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Tuesday, August 7, 2007

Long, Hard, and Full of Seamen



Aqua Planet Zone Act 1 is about finished. This was a pretty looong area. In Sonic Horizon, the Aqua Planet area is a part of The Labyrinth.

Saturday, August 4, 2007

Master Mechanic

Unfortunately, I'm realizing these "8-to-16-bit" transitions I've been working on will be too small for Sonic to maneuver properly, thus I have to expand them pretty thoroughly.

I've only done a little work on it so far, but I have come up with this so far:


Boss area for one section of The Labyrinth (based on Labyrinth Zone GG3). Never realized how hard it was to construct Eggmobile parts (this one is a mesh of Lava Reef Zone's and Marble Garden Zone's bosses) until now.

Also, I'm thinking a huge hinging point for the "bonus material" from Episode III on will be a result of how things go in Episode II. More to come on that later.

Thursday, June 14, 2007

Shades of Green






Huzzah. Progress, finally. Baby steps, I suppose. On the left you see the result of a few hours of sitting on Gens+ with Sonic Chaos (SMS), screencapping a few dozen times, adding, editing, etc to bring together the full, pixel-perfect map of Turquoise Hill Zone Act 1. God damn.




On the right you see an hour or so of fiddling around with the map on the left and some blocks from Sonic the Hedgehog's Green Hill Zone. It's far from finished, but it definitely feels a good deal brighter, just by giving it some brighter blocks and and Rings and such.




Also, fiddled around with one of the Badniks from Sonic Chaos and came up with this.


The left is the original Badnik, 2x then 4x. To its right is the doubled-then-edited version. I do this on occasion to see what beefed up Badniks would look like, maybe as a miniboss or some such. I think the doubled bugnik looks pretty cool, I may use that in Turquoise Hill.