Tuesday, August 7, 2007

Long, Hard, and Full of Seamen



Aqua Planet Zone Act 1 is about finished. This was a pretty looong area. In Sonic Horizon, the Aqua Planet area is a part of The Labyrinth.

Saturday, August 4, 2007

Master Mechanic

Unfortunately, I'm realizing these "8-to-16-bit" transitions I've been working on will be too small for Sonic to maneuver properly, thus I have to expand them pretty thoroughly.

I've only done a little work on it so far, but I have come up with this so far:


Boss area for one section of The Labyrinth (based on Labyrinth Zone GG3). Never realized how hard it was to construct Eggmobile parts (this one is a mesh of Lava Reef Zone's and Marble Garden Zone's bosses) until now.

Also, I'm thinking a huge hinging point for the "bonus material" from Episode III on will be a result of how things go in Episode II. More to come on that later.

Friday, July 20, 2007

Sonic Has Cleared Act 1

Whoo, Act 1 is finished. Now I get to see how well this stuff works on levels that aren't "cookie-cutter 16-to-8-bitters"

Thursday, July 19, 2007

Backward Progress



Nother update for the Labyrinth Zone. This time it's Act 1. "Halfway done" with this one. Now to work on the underwater bits.

Friday, July 13, 2007

Wins the Race

It is finished!

Sonic 1 GG's Labyrinth Zone: Act 2 is now finished. Good god that took forever.

Wednesday, July 11, 2007

Slow and Steady



Well, progress is progress I suppose. The picture on the left is Sonic 1 GG's Labyrinth Zone Act 2. On the right... we've replaced Labyrinth Zone's regular water with new Sixteen-Bit™ brand water! Let's see if they notice.

Yeah, this took like all fucking day. And it's only half done! :D I gotta say, I even impressed myself with this one, so far it's coming out gorgeous.

Thursday, June 21, 2007

Sonic Boom

I've had this image in my head a while, and I really want to make it work.

The end of Episode I has Sonic at Never Lake for whatever reason, probably something to do with Little Planet's arrival. He goes, climbs up a small mountainy thing to get something, and as he reaches the top, a gigantic chainclaw zooms in and embeds itself into the mountain. Sonic looks up to see that the chain seems to be coming from Little Planet itself. Sonic (under player control) can then jump onto the chain (which is by far big enough to stand on) and run/climb up it toward the planet. Credits roll.

The thing that really sells this scene though will need to be the music. It's kind of an interesting idea, but maybe not as flashy as it could be. The BGM at Never Lake will probably be a bassline and rhythm from "Sonic Boom" on a short loop. When Sonic jumps onto the chain and starts climbing, as soon as the player is no longer in control and the credits start, whatever point in the music it is, the note will freeze for about one second, then a bit of hi-hat, then the song bursts into the full version of "Sonic Boom" while the credits roll. It could work. It'll just be hard to manipulate.