Thursday, June 21, 2007

Sonic Boom

I've had this image in my head a while, and I really want to make it work.

The end of Episode I has Sonic at Never Lake for whatever reason, probably something to do with Little Planet's arrival. He goes, climbs up a small mountainy thing to get something, and as he reaches the top, a gigantic chainclaw zooms in and embeds itself into the mountain. Sonic looks up to see that the chain seems to be coming from Little Planet itself. Sonic (under player control) can then jump onto the chain (which is by far big enough to stand on) and run/climb up it toward the planet. Credits roll.

The thing that really sells this scene though will need to be the music. It's kind of an interesting idea, but maybe not as flashy as it could be. The BGM at Never Lake will probably be a bassline and rhythm from "Sonic Boom" on a short loop. When Sonic jumps onto the chain and starts climbing, as soon as the player is no longer in control and the credits start, whatever point in the music it is, the note will freeze for about one second, then a bit of hi-hat, then the song bursts into the full version of "Sonic Boom" while the credits roll. It could work. It'll just be hard to manipulate.

Tuesday, June 19, 2007

Bubble Bobble


Another act, this time I actually completely finished it, more in that it was significantly easier to work with. Labyrinth Zone: Act 3 from Sonic 1 GG, now in 16-bit glory. I'm tempted to try putting that into a GG-style hack of Sonic 1 Gen.

Sunday, June 17, 2007

Toot Toot, Sonic Warrior

I think the Green Hills Zone areas from Sonic 2 GG are going to be on the path from Green Hill to Never Lake instead of Bridgeport. Idea comes up as a replacement for a "Never Brook" area, came about from remembering that the BGM for that area is a mix of "Toot Toot, Sonic Warrior" from Sonic CD. Figured that would be appropriate.